22 June 2020
Re: Mindfulness
Re: Who's More Free an Addict or a Slave? - Positive and Negative Liberty
- When you turn 16, you're afforded the Liberty to drive unrestricted - without fear of punishment. (Given assumptions/restrictions such as driving in an emissions and electrically safe approved vehicle, following the laws of gravity and not flying in the clouds, and abiding by the DVLA)
- Freedom is having the resources to actually drive, such as money, time, a parking space, a licence etc. This is partly 'driven' (pun intended) by equity.
- Free will builds ontop of that and is basically a decision tree of to drive/to not drive/to buy a car/to not but a car/to run people over/to clean your car/to pick up your nan from hairdressers, and all possible permutations.
Best mental health advice I've received
Don't worry about what everyone else expects you to be, or do, or think about. If you keep comparing yourself to others, you'll have no time for you.
Don't get hung up on someone who dumped you. Why should they go off and be happy with their lives when you have to suffer?
Optimism and pessimism are sometimes the reasons you put things off or put barriers in your life, like getting a car, going on holiday, signing up to the gym. There is a comfort zone that people don't like to get out of too.
Capitalism, and through it, consumerism and advertising, is designed to make you feel inadequate to convince you that you need more in your life to be successful and happy, when really, you don't need a pretty car or a pretty bra or make up.
Where a lot of thought and behaviour comes from is often down to mental health causes (autism, anxiety, ADHD, bipolar disorder, depression…), or your personality type. Familiarising yourself with how you have behave can help a lot in knowing how to help yourself.
Learning about philosophy and psychology can help understand human behaviour more, but can equally distance you from humanity. Ignorance is bliss. However seeing and experiencing distressing situations can help mould you to be prepared for the worst, like horror, violence, poverty etc. The bad point is when you get PTSD.
(Maybe) meditation can help, but I think just give yourself a break and don't push yourself too hard (or allow it to come to that).
Listening to the ringing bells, reading, and empathising with others can help you be a better friend and person
- Breaking down a problem into bitesize chunks makes something insurmountable actually achievable
- Don't be jealous (envious) of your friends and what they have, be happy that you are friends with them and you can refer to them, show them off and be proud of them
- Give yourself a break, time and space when things are on top of you, and tell people you're feeling that way. It is not a burden, it is a relief.
- My social media banner https://twitter.com/rjc_uk/header_photo:
Animal Crossing - Giving Up
I'm giving up with Animal Crossing. Here's why.
Progress in the game is very slow. You are very limited with the progress you can make in 24 hours at a time.
The only way to make meaningful progress is to be forced to agree with Tom Nook's unsustainable capitalist regime of bigger and better, in which his demands are really unnecessary and incompatible with someone who prefers a minimalist lifestyle.
In order to make that progress you need money, And you get that money through work. However, that work is menial, demeaning, repetitive, mindless, and unintellectual. All you can do is either sell everything you own or has been gifted to you, or you pick up flotsam and jetsam and any crap lying around the place and flog it.
There are now too many loans and people and responsibilities for them that I have to keep track of that it had become stressful tending to everyone's needs.
Fishing often simply doesn't work and no introduction was given. Controls generally are inconsistent. Digging using a shovel often hits the wrong tile, it should be illuminated or selectable instead.
Dialog is overly repetitive. You wouldn't have the exact same conversation and introductions with someone you meet every day in real life. You can't even skip them.
Solving Violence
- Prevent violence. Clearly with modern society making all forms of violence illegal, this isn't working.
- Genetically removing the production of adrenaline seems extreme.
- There are only so many police you can have before it becomes a police state and may have curfews.
- Middle ground - permit some forms.
- Allow violence. Basically America and some African/Asian countries. Hello anarchy.
- Controlled environments
- Fight Club. The first two rules of 'not talking about Fight Club' is essentially defeating the need to let out the adrenaline.
- WWF, sumo wrestling, any other contact sports
- Video-games and simulated violence
- A 'healthy' way to let out violent tendencies, with first person shooters and VR games like GORN and Boneworks